
“I grant you all the powers of the Users along with the strength and ability of the Warrior to rule this entire Domain. Therefore, Your life force will not rest until the taking of this world. Then, all will be mine.”After making a pact with the Dark One, Matoca used the powers given to him to take over the domain of Icka. He creates an utterance that makes the clans battle each other. However, instead of that, it made the classes within the clans battle. The Users of Clan Veloian find out about this utterance and set out to counter it. Resulting if the creating of four Veloian Talisman. With the Talisman the utterance was contained but not stopped. Then all the clans came together to stop Matoca. They entered his Kazar with such fury, it is now known as the Great Battle. Over two hundred cycles have passed, since the battle. Now the fear of Ti’Aya is about to come true. Matoca is back?Scarra, Yar, and Draka are summoned to a meeting at the Kazar. The idea of a new plan is laid out before them. But distrust and deceit walk hand in hand. With the meeting over they go their separate ways.
Throughout all human cultures and throughout all of human history, in one form or another, there has always been a recurring theme in life and literature of “making a deal with the devil.” Read more

Veloian is the smallest clan in the Icka Domain on a distant planet. The clan comprises two classes: Hunters (warriors) and Users, who have such capabilities as telekinesis and mind linking. Young Belara is a Hunter while her twin brother, Pentor, is a User—both are still in training. They’re the children of the Veloian Na’Katon (leader), Te’Har, and his lover, Ti’Aya. When Te’Har hears of a “massive explosion” at the Kazar, the site of the Great Battle among clans long ago, he and others journey there. Against their parents’ wishes, the twins and a handful of friends follow their eldersIn this sequel, members of a clan fear that a malevolent figure who spearheaded a devastating battle has returned. Delightful protagonists and a consistent pace make for an enjoyable fantasy tale.
One of the best ways we as people have found to represent our need to be the heroes of our own stories is to lose ourselves in the heroics of fictional works. Read more

In the third installment of Smellie’s (Ambushed, 2014, etc.) fantasy series, a warrior clan must decide if a call for peace among four battling groups is actually part of a nefarious scheme.
Clan Dekam resides in the Jatego, the largest “high rocks” (or mountains) in the Icka Domain.
The Dekams are primarily warriors and, unlike the other clans, don’t use their magiclike Dunamis Power in combat. They’ve also isolated themselves for many years, ever since the Great Battle, which involved all the clans. So when a masked stranger approaches the Jatego to deliver a message for Garn, the Dekams’ High-One (or leader), the clan is wary. The message is from Lord Matoca.
Matoca’s message asks for a truce among the clans and invites the Dekams’ High-Council of Twelve to his castle for further discussions. Council member Snar tries to rally the Dekams into supporting the truce. But fellow member Diyah suspects that Snar, along with Matoca, may actually have a sinister agenda in mind.
A series entry that advances the ongoing story at a leisurely pace, but the striking characters are a plus.
Very engaging and really grabs you in the moment you start reading. I made a good choice purchasing this book.

Loving the Delmas. I want to see what they would do to Matoca. Can’t wait for the next book.

I like the movement of the story. The characters are very interesting. Love the story, going to get the second story.

I found this story to be unique in its own way, I like how the author have the characters play against each other, I want to know more.
